M.B.Mohammad Bayu Rizki

Available / --:--:-- WIB

18 / 2025 / Mobile / Platform

HarvestFarm Mobile

Farm produce commerce needs a mobile-first interface that can represent fresh products, order intent, and transaction steps clearly.

HarvestFarm Mobile Client visual

Client

Context and business domain

00 / Design System

Palette Logic

Mobile / Platform

18
2025

Typography

Inter

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Layout Grid

12-column responsive index structure.

Deep Slate

#0D1B1E

Graphite

#3D3D3D

Clear White

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Soft Signal

#C9FBC6

Connected System

Mobile Commerce connects the visual language, interaction rhythm, and evidence structure for this case study.

01 / Challenge

The Challenge

Farm produce commerce needs a mobile-first interface that can represent fresh products, order intent, and transaction steps clearly.

02 / Methodology

Methodology / Experiment

  1. 01

    Mobile Catalog

    Designed the product surface around farm goods, visual product cards, and mobile browsing.

    Catalog UI82%
  2. 02

    Order Journey

    Mapped product selection, cart-like behavior, and buyer actions for mobile use.

    Order flow80%
  3. 03

    Android Build

    Implemented the mobile version with Kotlin as the application foundation.

    Kotlin app78%

03 / Solution

The Solution

HarvestFarm mobile application UI preview

Farm Commerce Mobile UI

A mobile storefront direction for browsing and ordering agricultural products.

HarvestFarm mobile commerce workflow preview

Agriculture Sales Flow

The app frames farmer product presentation and buyer action through a focused mobile experience.

04 / Impact

Impact & Metrics

Kotlin

Mobile Stack

The repository language is Kotlin for Android development.

Agri

Commerce Domain

The product focuses on farm produce and agricultural sales.

App

Mobile Surface

The project extends the HarvestFarm concept into a mobile version.