03 / 2026 / Game / Interactive
Bullet Forge Commandos
The game needed a compact browser experience that combines readable controls, persistent progression, and quick access to campaign, endless, and armory modes.

Client
Context and business domain
00 / Design System
Palette Logic
Game / Interactive
03
2026
Typography
Inter
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Layout Grid
12-column responsive index structure.
Deep Slate
#0D1B1E
Graphite
#3D3D3D
Clear White
#F8F8F8
Soft Signal
#C9FBC6
Connected System
Game UI / Frontend connects the visual language, interaction rhythm, and evidence structure for this case study.
01 / Challenge
The Challenge
The game needed a compact browser experience that combines readable controls, persistent progression, and quick access to campaign, endless, and armory modes.
02 / Methodology
Methodology / Experiment
- 01
Mode Structure
Defined campaign, endless, armory, controls, reset, and rank states so the player can move between loops quickly.
Game menu83% - 02
Combat Systems
Organized weapons, melee weapons, armor, levels, ranks, and game engine types into reusable modules.
Game engine79% - 03
Progression UX
Designed the main menu around rank, XP, upgrades, and mode selection to make progression visible from the first screen.
Rank UI76%
03 / Solution
The Solution

Campaign Entry Screen
A high-contrast game menu gives immediate access to campaign, endless mode, armory, controls, and progress reset.

Upgradeable Combat Loop
The armory and rank system create a progression layer around the core action loop.
04 / Impact
Impact & Metrics
06
Campaign Levels
The README describes six campaign levels plus endless survival mode.
XP
Rank Progression
The player profile uses rank and XP as the main persistence signal.
03
Equipment Systems
Weapons, melee weapons, and armor support the upgrade layer.